Event Description
Drexel Game Developers Group: Santiago Ontanon on "Artificial Intelligence and Computer Games"
October 29, 2015, 6 - 8 pm, Rush 009
This week, DGDG is happy to present a talk by Drexel's own Santiago Ontanon, about the history of AI and games.
Games have been part of Artificial Intelligence research since the inception of AI in 1956, when Chess was identified as one of the challenge tasks to achieve human-level AI. Since then, AI researchers have attempted to create AI players that can play at human level in a many other board and video games, such as Go and StarCraft. In this talk, Santiago Ontanon will briefly summarize the state of the art in these “human versus machine” competitions: which have been the recent AI breakthroughs that have allowed AI systems to recently bean humans in complex games, and which types of games are still played better by humans. He will conclude with a brief forecast of what is to be expected in the next few years.
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