This journal club exposes students to the literature on the Scholarship of Teaching and Learning (SoTL) and provides them an opportunity to engage in literature discussions within their STEM disciplines. Every Drexel graduate student is welcome. Feel free to bring friends but please have them RSVP for accurate food ordering.
Article Selection:"Gamifying A Course to Teach Games and Similations for Learning," @import url(https://events.drexel.edu/CuteSoft_Client/CuteEditor/Load.ashx?type=style&file=SyntaxHighlighter.css);
Susan L. Stansberry & Scott M. Haselwood, Oklahoma State University. Full article here.
Abstract:
This design case includes the challenges, considerations, and decisions associated with the design, development, and delivery of a master’s level educational technology course on teaching and learning with games and simulations. A master’s level course, Digital Games and Simulations in the Classroom, faced redesign in order to add a gamification component to be modeled through 3D GameLab and Shivtr. The design decisions made and resulting issues are detailed in this paper. This paper aims to reveal benefits in two key areas: (a) helping a population of primarily non-gamer educational technology graduate students see games and simulations as viable resources for improving learning and (b) modeling gamification as a means to help instructors use gamification as their own instructional strategy. Full article here.